Large City: Qÿhtvehb Odnotvopmaf Eq

Qÿhtvehb Odnotvopmaf Eq

Qÿhtvehb Odnotvopmaf Eq
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceEwntewhäny Hold
RegionOyêsa-píenê Woodlands
Founded997
Community LeaderLord Trthesí
Area188 km2 (75 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2788 m (9146 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population44787
Population Density238 people per km2 (597 people per mi2)
Town AuraEnchantment
Naming
Native nameQÿhtvehb Odnotvopmaf Eq
Pronunciation/odˌnotvopˈmaf/ /iq/
Direct Translation[buxom] [shape]
Translation[Not Yet Translated]

Qÿhtvehb Odnotvopmaf Eq (/odˌnotvopˈmaf/ /iq/ [buxom] [shape]) is a temperate Large City located in Ewntewhäny Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Qÿhtvehb Odnotvopmaf Eq is derived from the Sylvin language, as Qÿhtvehb Odnotvopmaf Eq was founded by Tsmê, who was culturaly Undermountain.

Climate

Qÿhtvehb Odnotvopmaf Eq has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Qÿhtvehb Odnotvopmaf Eq receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Odnotvopmaf Eq covers an area of nearly 188 km2 (75 mi2), and an average elevation of 2788 m (9146 ft) above sea level.

Overview

Qÿhtvehb Odnotvopmaf Eq was founded durring the late 11th century, by Tsmê. The establishment of Qÿhtvehb Odnotvopmaf Eq was somewhat plagued by a lack of willing colonists, leading to Tsmê electing to pay people to resettle in Qÿhtvehb Odnotvopmaf Eq.

Qÿhtvehb Odnotvopmaf Eq was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Odnotvopmaf Eq is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Odnotvopmaf Eq is is constructed arround a series of broad baked earthen mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qÿhtvehb Odnotvopmaf Eq, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Qÿhtvehb Odnotvopmaf Eq's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Qÿhtvehb Odnotvopmaf Eq is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around city. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the city seems disordered in general with everything scattered helter skelter about.

Civic Infrastructure

Qÿhtvehb Odnotvopmaf Eq possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Odnotvopmaf Eq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Odnotvopmaf Eq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Odnotvopmaf Eq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Odnotvopmaf Eq's parks.

Qÿhtvehb Odnotvopmaf Eq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Odnotvopmaf Eq.

Qÿhtvehb Odnotvopmaf Eq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Odnotvopmaf Eq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Odnotvopmaf Eq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Odnotvopmaf Eq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Odnotvopmaf Eq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Odnotvopmaf Eq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Odnotvopmaf Eq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Odnotvopmaf Eq's public wards, blessings, and other arcane systems.

Qÿhtvehb Odnotvopmaf Eq has an Millitary Academy which trains military officers and specilists.

Qÿhtvehb Odnotvopmaf Eq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Odnotvopmaf Eq's grid is powered by hydrogalvanic generators.

Qÿhtvehb Odnotvopmaf Eq's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Odnotvopmaf Eq has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Odnotvopmaf Eq has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qÿhtvehb Odnotvopmaf Eq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Odnotvopmaf Eq's natural decorations nor waterways.

Qÿhtvehb Odnotvopmaf Eq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Odnotvopmaf Eq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Odnotvopmaf Eq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qÿhtvehb Odnotvopmaf Eq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qÿhtvehb Odnotvopmaf Eq's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Qÿhtvehb Odnotvopmaf Eq's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Qÿhtvehb Odnotvopmaf Eq the water is caffeinated.

The Owl near Qÿhtvehb Odnotvopmaf Eq are known to be a mutant strain of the creature.

Qÿhtvehb Odnotvopmaf Eq's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Abjuration energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 86
  • Farmers: 127
  • Farm Laborer: 194
  • Hunters: 159
  • Milk Maids: 124
  • Ranchers: 57
  • Ranch Hands: 129
  • Shepherds: 114
    • Farmland: 180043 m2
    • Cattle and Similar Creatures: 11196
    • Poultry: 134361
    • Swine: 8957
    • Sheep: 447
    • Goats: 89
    • Horses, Mounts, and Beasts of Burden: 4478

Craftsmen

  • Arms and Toolmakers: 95
  • Blacksmiths: 99
  • Bookbinders: 56
  • Buckle-makers: 63
  • Cabinetmakers: 91
  • Candlemakers: 179
  • Carpenters: 142
  • Clothmakers: 117
  • Coach and Harness Makers: 48
  • Coopers: 114
  • Copper, Brass, Tin, Zinc, and Lead Workers: 60
  • Copyists: 42
  • Cutlers: 37
  • Fabricworkers: 104
  • Farrier: 242
  • Furriers: 29
  • Glassworkers: 179
  • Gunsmiths: 102
  • Harness-Makers: 43
  • Hatters: 88
  • Hosiery Workers: 31
  • Jewelers: 50
  • Leatherwrights: 106
  • Locksmiths: 44
  • Matchstick makers: 73
  • Musical Instrument Makers: 64
  • Painters, Structures and Fixtures: 55
  • Paper Workers: 63
  • Plasterers: 60
  • Pursemakers: 75
  • Roofers: 48
  • Ropemakers: 44
  • Rugmakers: 43
  • Saddlers: 82
  • Scabbardmakers: 90
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 42
  • Shoemakers: 43
  • Soap and Tallow Workers: 129
  • Tailors: 288
  • Tanners: 58
  • Upholsterers: 62
  • Watchmakers: 59
  • Weavers: 144
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 31
  • Beer-Sellers: 59
  • Booksellers: 67
  • Butchers: 109
  • Chandlers: 114
  • Chicken Butchers: 107
  • Entrepreneurs: 47
  • Fine Clothiers: 111
  • Fishmongers: 104
  • Florists: 27
  • Potion Sellers: 74
  • Resellers: 213
  • Spice Merchants: 58
  • Wine-sellers: 95
  • Wheelwright: 72
  • Woodsellers: 43

Service workers

  • Bakers: 248
  • Barbers: 255
  • Coachmen: 68
  • Cooks: 213
  • Doctors: 90
  • Gamekeepers: 68
  • Grooms: 39
  • Hairdressers: 159
  • Healers: 133
  • Housekeepers: 139
  • Housemaids: 235
  • House Stewards: 127
  • Inns: 41
  • Laundry maids: 86
  • Maidservants: 144
  • Nursery Maids: 84
  • Pastrycooks: 131
  • Restaurateur: 203
  • Tavern Keepers: 203

Specialized Laborer

  • Ashworkers: 60
  • Bleachers: 41
  • Chemical Workers: 26
  • Coal Heavers: 87
  • In-Town Couriers: 95
  • Long Haul Couriers: 99
  • Dockyard Workers: 97
  • Gas Workers: 21
  • Hay Merchants: 37
  • Leech Collectors: 126
  • Millers: 95
  • Miners: 89
  • Oilmen and Polishers: 73
  • Postmen: 104
  • Pure Finder: 60
  • Skinners: 124
  • Sugar Refiners: 25
  • Tosher: 73
  • Warehousemen: 159
  • Watercarriers: 96
  • Watermen, Bargemen, etc.: 127

Skilled Laborers

  • Accountants: 57
  • Alchemist: 67
  • Clerk: 86
  • Dentists: 45
  • Educators: 133
  • Engineers: 68
  • Gardeners: 43
  • Mages: 33
  • Plumbers: 47
  • Pharmacist: 53
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 42
  • Bankers: 66
  • Civil Clerks: 93
  • Civic Iudex: 50
  • Consultants: 29
  • Exorcist: 106
  • Fixers: 54
  • Kami Clerk: 85
  • Landlords: 85
  • Lawyers: 54
  • Legend Keepers: 75
  • Militia Officers: 344
  • Monks, Monastic: 149
  • Monks, Civic: 135
  • Historian, Oral: 101
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 95
  • Priests: 159
  • Rangers: 60
  • Rat Catchers: 67
  • Scholars: 73
  • Spiritualist: 81
  • Slayers: 25
  • Storytellers: 157
  • Military Officers: 154

Cottage Industries

  • Brewers: 135
  • Comfort Services: 179
  • Enchanters: 53
  • Herbalists: 50
  • Jaminators: 139
  • Needleworkers: 144
  • Potters: 71
  • Preserve Makers: 131
  • Quilters: 65
  • Seamsters: 223
  • Spinners: 144
  • Tinker: 51
  • Weaver: 124

Artists

  • Actors: 47
  • Architects: 17
  • Bards: 67
  • Costumers: 27
  • Dancers: 54
  • Drafters: 28
  • Engravers: 35
  • Fine Furniture Carpenters: 22
  • Glaziers: 46
  • Inlayers: 43
  • Musicians: 135
  • Painters, Art: 22
  • Playwrights: 45
  • Sculptors, Art: 40
  • Wood Carvers: 154
  • Writers: 159

Produce Industries

  • Butter Churners: 144
  • Canners: 135
  • Cheesmakers: 154
  • Ice Merchants: 19
  • Millers: 87
  • Picklers: 79
  • Smokers: 55
  • Stockmakers: 52
  • Tobacconists: 72
  • Tallowmakers: 99

16879 of Qÿhtvehb Odnotvopmaf Eq's population work within a Foundational Occupation.

25221 of Qÿhtvehb Odnotvopmaf Eq's population do not work in a formal occupation, but do contribute to the local economy. 2687 (6%) are noncontributers.

Points of Interest

Qÿhtvehb Odnotvopmaf Eq is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Qÿhtvehb Odnotvopmaf Eq's local festivals commemorates this miracle.

History