The name Qÿhtvehb Odnotvopmaf Eq is derived from the Sylvin language, as Qÿhtvehb Odnotvopmaf Eq was founded by Tsmê, who was culturaly Undermountain.
Climate
Qÿhtvehb Odnotvopmaf Eq has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Qÿhtvehb Odnotvopmaf Eq receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Odnotvopmaf Eq covers an area of nearly 188 km2 (75 mi2), and an average elevation of 2788 m (9146 ft) above sea level.
Overview
Qÿhtvehb Odnotvopmaf Eq was founded durring the late 11th century, by Tsmê. The establishment of Qÿhtvehb Odnotvopmaf Eq was somewhat plagued by a lack of willing colonists, leading to Tsmê electing to pay people to resettle in Qÿhtvehb Odnotvopmaf Eq.
Qÿhtvehb Odnotvopmaf Eq was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Odnotvopmaf Eq is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qÿhtvehb Odnotvopmaf Eq is is constructed arround a series of broad baked earthen mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qÿhtvehb Odnotvopmaf Eq, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Qÿhtvehb Odnotvopmaf Eq's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Qÿhtvehb Odnotvopmaf Eq is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around city. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the city seems disordered in general with everything scattered helter skelter about.
Civic Infrastructure
Qÿhtvehb Odnotvopmaf Eq possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qÿhtvehb Odnotvopmaf Eq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qÿhtvehb Odnotvopmaf Eq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Odnotvopmaf Eq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Odnotvopmaf Eq's parks.
Qÿhtvehb Odnotvopmaf Eq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Odnotvopmaf Eq.
Qÿhtvehb Odnotvopmaf Eq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qÿhtvehb Odnotvopmaf Eq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qÿhtvehb Odnotvopmaf Eq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qÿhtvehb Odnotvopmaf Eq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qÿhtvehb Odnotvopmaf Eq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Odnotvopmaf Eq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Odnotvopmaf Eq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Odnotvopmaf Eq's public wards, blessings, and other arcane systems.
Qÿhtvehb Odnotvopmaf Eq has an Millitary Academy which trains military officers and specilists.
Qÿhtvehb Odnotvopmaf Eq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Odnotvopmaf Eq's grid is powered by hydrogalvanic generators.
Qÿhtvehb Odnotvopmaf Eq's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qÿhtvehb Odnotvopmaf Eq has a first rate hospital which caters to anyone in need of long term medical care.
Qÿhtvehb Odnotvopmaf Eq has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qÿhtvehb Odnotvopmaf Eq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Odnotvopmaf Eq's natural decorations nor waterways.
Qÿhtvehb Odnotvopmaf Eq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qÿhtvehb Odnotvopmaf Eq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qÿhtvehb Odnotvopmaf Eq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qÿhtvehb Odnotvopmaf Eq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qÿhtvehb Odnotvopmaf Eq's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.
Qÿhtvehb Odnotvopmaf Eq's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Qÿhtvehb Odnotvopmaf Eq the water is caffeinated.
The Owl near Qÿhtvehb Odnotvopmaf Eq are known to be a mutant strain of the creature.
Qÿhtvehb Odnotvopmaf Eq's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Abjuration energies of tier 1 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 86
Farmers: 127
Farm Laborer: 194
Hunters: 159
Milk Maids: 124
Ranchers: 57
Ranch Hands: 129
Shepherds: 114
Farmland: 180043 m2
Cattle and Similar Creatures: 11196
Poultry: 134361
Swine: 8957
Sheep: 447
Goats: 89
Horses, Mounts, and Beasts of Burden: 4478
Craftsmen
Arms and Toolmakers: 95
Blacksmiths: 99
Bookbinders: 56
Buckle-makers: 63
Cabinetmakers: 91
Candlemakers: 179
Carpenters: 142
Clothmakers: 117
Coach and Harness Makers: 48
Coopers: 114
Copper, Brass, Tin, Zinc, and Lead Workers: 60
Copyists: 42
Cutlers: 37
Fabricworkers: 104
Farrier: 242
Furriers: 29
Glassworkers: 179
Gunsmiths: 102
Harness-Makers: 43
Hatters: 88
Hosiery Workers: 31
Jewelers: 50
Leatherwrights: 106
Locksmiths: 44
Matchstick makers: 73
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 55
Paper Workers: 63
Plasterers: 60
Pursemakers: 75
Roofers: 48
Ropemakers: 44
Rugmakers: 43
Saddlers: 82
Scabbardmakers: 90
Scalemakers: 47
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 42
Shoemakers: 43
Soap and Tallow Workers: 129
Tailors: 288
Tanners: 58
Upholsterers: 62
Watchmakers: 59
Weavers: 144
Whitesmiths: 35
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 31
Beer-Sellers: 59
Booksellers: 67
Butchers: 109
Chandlers: 114
Chicken Butchers: 107
Entrepreneurs: 47
Fine Clothiers: 111
Fishmongers: 104
Florists: 27
Potion Sellers: 74
Resellers: 213
Spice Merchants: 58
Wine-sellers: 95
Wheelwright: 72
Woodsellers: 43
Service workers
Bakers: 248
Barbers: 255
Coachmen: 68
Cooks: 213
Doctors: 90
Gamekeepers: 68
Grooms: 39
Hairdressers: 159
Healers: 133
Housekeepers: 139
Housemaids: 235
House Stewards: 127
Inns: 41
Laundry maids: 86
Maidservants: 144
Nursery Maids: 84
Pastrycooks: 131
Restaurateur: 203
Tavern Keepers: 203
Specialized Laborer
Ashworkers: 60
Bleachers: 41
Chemical Workers: 26
Coal Heavers: 87
In-Town Couriers: 95
Long Haul Couriers: 99
Dockyard Workers: 97
Gas Workers: 21
Hay Merchants: 37
Leech Collectors: 126
Millers: 95
Miners: 89
Oilmen and Polishers: 73
Postmen: 104
Pure Finder: 60
Skinners: 124
Sugar Refiners: 25
Tosher: 73
Warehousemen: 159
Watercarriers: 96
Watermen, Bargemen, etc.: 127
Skilled Laborers
Accountants: 57
Alchemist: 67
Clerk: 86
Dentists: 45
Educators: 133
Engineers: 68
Gardeners: 43
Mages: 33
Plumbers: 47
Pharmacist: 53
Professors: 19
Scientists: 33
Wizards: 19
Civil Servants
Adventurers: 42
Bankers: 66
Civil Clerks: 93
Civic Iudex: 50
Consultants: 29
Exorcist: 106
Fixers: 54
Kami Clerk: 85
Landlords: 85
Lawyers: 54
Legend Keepers: 75
Militia Officers: 344
Monks, Monastic: 149
Monks, Civic: 135
Historian, Oral: 101
Historian, Textual: 52
Policemen, Sheriffs, etc.: 95
Priests: 159
Rangers: 60
Rat Catchers: 67
Scholars: 73
Spiritualist: 81
Slayers: 25
Storytellers: 157
Military Officers: 154
Cottage Industries
Brewers: 135
Comfort Services: 179
Enchanters: 53
Herbalists: 50
Jaminators: 139
Needleworkers: 144
Potters: 71
Preserve Makers: 131
Quilters: 65
Seamsters: 223
Spinners: 144
Tinker: 51
Weaver: 124
Artists
Actors: 47
Architects: 17
Bards: 67
Costumers: 27
Dancers: 54
Drafters: 28
Engravers: 35
Fine Furniture Carpenters: 22
Glaziers: 46
Inlayers: 43
Musicians: 135
Painters, Art: 22
Playwrights: 45
Sculptors, Art: 40
Wood Carvers: 154
Writers: 159
Produce Industries
Butter Churners: 144
Canners: 135
Cheesmakers: 154
Ice Merchants: 19
Millers: 87
Picklers: 79
Smokers: 55
Stockmakers: 52
Tobacconists: 72
Tallowmakers: 99
16879 of Qÿhtvehb Odnotvopmaf Eq's population work within a Foundational Occupation.
904 work in Agriculture
3793 work as Craftsmen
1362 work as Merchants
2666 work as Service Workers
1714 work as General Laborers
703 work as Skilled Laborers
2391 work as Civil Servants
1509 work in Cottage Industries
941 work as Artists
896 work in Produce Industries
25221 of Qÿhtvehb Odnotvopmaf Eq's population do not work in a formal occupation, but do contribute to the local economy. 2687 (6%) are noncontributers.
Points of Interest
Qÿhtvehb Odnotvopmaf Eq is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Qÿhtvehb Odnotvopmaf Eq's local festivals commemorates this miracle.